﻿#region zh-CHS 2006 - 2007 DemoSoft 团队 | en 2006 - 2007 DemoSoft Team

//     NOTES
// ---------------
//
// This file is a part of the G.O.S.E(Game Online Server Engine) for .NET.
//
//                 2006-2007 DemoSoft Team
//
//
// First Version : by H.Q.Cai - mailto:caihuanqing@hotmail.com

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU Lesser General Public License as published
 *   by the Free Software Foundation; either version 2.1 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

#region zh-CHS 包含名字空间 | en Include namespace
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
#endregion

namespace Demo_G.O.S.E.ServerEngine.Ability.Aura
{
    #region zh-CHS 共有的事件数据类 | en Public EventArgs Class
    /// <summary>
    /// BaseAuraManager的事件数据类
    /// </summary>
    public class BaseAuraManagerEventArgs : EventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BaseAuraManagerEventArgs( BaseAuraManager baseAuraManager )
        {
            m_BaseAuraManager = baseAuraManager;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseAuraManager m_BaseAuraManager = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseAuraManager AuraManager
        {
            get { return m_BaseAuraManager; }
        }
        #endregion
    }

    /// <summary>
    /// BaseAuraManager的事件数据类
    /// </summary>
    public class BeforeAddAuraCallEventArgs : BaseAuraManagerEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeAddAuraCallEventArgs( BaseAura baseAura, BaseAuraManager baseAuraManager ) :
            base( baseAuraManager )
        {
            m_AddBaseAura = baseAura;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseAura m_AddBaseAura = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseAura AddAura
        {
            get { return m_AddBaseAura; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseAuraManager的事件数据类
    /// </summary>
    public class AfterAddAuraCallEventArgs : BaseAuraManagerEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterAddAuraCallEventArgs( BaseAura baseAura, BaseAuraManager baseAuraManager ) :
            base( baseAuraManager )
        {
            m_AddBaseAura = baseAura;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseAura m_AddBaseAura = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseAura AddAura
        {
            get { return m_AddBaseAura; }
        }
        #endregion
    }

    /// <summary>
    /// BaseAuraManager的事件数据类
    /// </summary>
    public class BeforeRemoveAuraCallEventArgs : BaseAuraManagerEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRemoveAuraCallEventArgs( BaseAura baseAura, BaseAuraManager baseAuraManager ) :
            base( baseAuraManager )
        {
            m_RemoveBaseAura = baseAura;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseAura m_RemoveBaseAura = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseAura RemoveAura
        {
            get { return m_RemoveBaseAura; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseAuraManager的事件数据类
    /// </summary>
    public class AfterRemoveAuraCallEventArgs : BaseAuraManagerEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRemoveAuraCallEventArgs( BaseAura baseAura, BaseAuraManager baseAuraManager ) :
            base( baseAuraManager )
        {
            m_RemoveBaseAura = baseAura;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseAura m_RemoveBaseAura = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseAura RemoveAura
        {
            get { return m_RemoveBaseAura; }
        }
        #endregion
    }
    #endregion
}
#endregion